Context (not necessarily important):
I'm trying to make NPC Vehicles, though instead of being able to jump, I want the player to boost the vehicle. I want the boost speed to be accurate, which currently it isn't. When narrating the velocity, it goes from 0.7 (correct), to 0.22 (not correct), and 0.38 (not correct). This is when cancelling the on player steers npc event when jumping, and adjusting the npcs velocity.
I think I know an alternative way, which is, instead of cancelling the entire event (and stopping all movement)... I just stop the y velocity from rising. My question is, how do I stop an integer from getting above 0? And if it goes above 0, how do I make it 0? I know I can just use an if statement for this, though is there a tag for this?
In short:
What's the tag for limiting a decimal from going above 0