#(rbanh) Have event "on npc kills entity" apply to kills with projectiles

11 messages · Page 1 of 1 (latest)

lethal palm
#

Currently, the event for an npc killing an entity only seems to fire if they kill them directly with a melee attack. If a sentinel npc kills an entity with a bow/arrow, it wont trigger the event. I'm assuming it's not necessarily a bug, but rather just an implementation issue as I'm sure it's technically the projectile killing the entity, though it would be nice to have this was covered, since vanilla mc can clearly track player deaths when shot by skeletons.

lunar lanceBOT
#

(rbanh) Have event "on npc kills entity" apply to kills with projectiles

lunar lanceBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

shut valleyBOT
#
Changed to Feature

Thread is now a Feature thread. This indicates a request for a new feature to the plugin, that both (A) does not already exist and (B) reasonably can be added. If you are unsure whether this applies, use </helpthread:1028674284870180883> to change back to a normal help thread.

noble dome
#

I'm assuming it's not necessarily a bug
that actually does sound wrong

#

can you debug the script you have?

#

!info haste debug

limpid hazelBOT
#
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

lethal palm
#

This doesn't appear to be happening anymore in later builds, so I'll just close the thread for now.