Currently, the event for an npc killing an entity only seems to fire if they kill them directly with a melee attack. If a sentinel npc kills an entity with a bow/arrow, it wont trigger the event. I'm assuming it's not necessarily a bug, but rather just an implementation issue as I'm sure it's technically the projectile killing the entity, though it would be nice to have this was covered, since vanilla mc can clearly track player deaths when shot by skeletons.
#(rbanh) Have event "on npc kills entity" apply to kills with projectiles
11 messages · Page 1 of 1 (latest)
(rbanh) Have event "on npc kills entity" apply to kills with projectiles
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Changed to Feature
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I'm assuming it's not necessarily a bug
that actually does sound wrong
can you debug the script you have?
!info haste debug
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This doesn't appear to be happening anymore in later builds, so I'll just close the thread for now.