Im turning a block into a display block (to levitate it and do other stuff), but the issue is that the display block looks a bit different from the actual block. I already tried messing around with brightness but I dont think thats it. I know its a bit hard to see in this video but the colour change of the grass should be noticeable.
Im currently using the following code, where target is a location
- define material <[target].material>
- define block_display block_display[material=<[material]>]
- spawn <[block_display]> <[target].center.round_down> save:s```