#(JustinS) Display block doesnt fit biome

17 messages · Page 1 of 1 (latest)

flint basin
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Im turning a block into a display block (to levitate it and do other stuff), but the issue is that the display block looks a bit different from the actual block. I already tried messing around with brightness but I dont think thats it. I know its a bit hard to see in this video but the colour change of the grass should be noticeable.
Im currently using the following code, where target is a location

            - define material <[target].material>
            - define block_display block_display[material=<[material]>]
            - spawn <[block_display]> <[target].center.round_down> save:s```
lavish brookBOT
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(JustinS) Display block doesnt fit biome

lavish brookBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

spring saffron
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Yeah it does look brighter than normal, I assume this is because the block display isn't being affected by the biome? (I'm a little unsure of how that even works actually. )

flint basin
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yeah my guess too

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Even more obvious in the cherry blossom biome where grass is almost lime coloured

spring saffron
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Hm, this is a pickle.

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Thread is unhelpful. Unanswered question in the paper discord. It's probably not been done before or it's one of those rare questions that got answered and buried.

flint basin
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maybe I can change temperature, humidity and biomed on that block

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idk

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can try

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wait no I cant

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well that sucks

native ferry
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That's just not a thing afaik - can't apply biome colors to block displays

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Best you can do is try messing with brightness and stuff like that to maybe match it, or can do a resource pack with textures for every color if you want to

flint basin
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We'll just wait. Minecraft might add it in the future