#(psycheer) It's normal when NPC disappear?

30 messages · Page 1 of 1 (latest)

jolly turtle
#
  type: assignment
  actions:
    on assignment:
    - trigger name:proximity state:true radius:2
  interact scripts:
  - npcNameChange

npcNameChange:
  type: interact
  steps:
    1:
      proximity trigger:
        entry:
          script:
          - rename ' <&4><&l>Interakcia' per_player
        exit:
          script:
          - rename ' <&6><&l>GERTRÚDA' per_player```

on entry NPC disappear but nametag stays(but without change)
BEGINNER HERE
errant whaleBOT
#

(psycheer) It's normal when NPC disappear?

errant whaleBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

jolly turtle
#

before somebody say just call on exit

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- rename cancel

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it actualy rename into cancel

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when I set per_player away(delete per_player) it works, but for all...

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nametag disappear too

frigid tinsel
#

!logs

glossy loomBOT
# frigid tinsel !logs
Info: logs

Please post your full latest log file.

Background Info: One of the most helpful tools to identifying the source of a problem is your server logs file! Logs contain all sorts of important information like server and plugin versions, any error messages, and a lot more important information (More Info).

How To: Your log can be found in the logs folder within your server folder. The most recent log is a text file labeled latest.log. To get help using these logs, please open that file in a text editor and copy all of the text, then open https://paste.denizenscript.com/New/Log and paste the text into the box on the page. Then click "Submit" and copy the URL and paste that back into this channel.

Please do not upload the file to Discord or to other pastebin services, use the log pastebin linked above.

frigid tinsel
#

Upload* logs here pls

jolly turtle
#

after updating into newest 1.20.4 compatible citizens version, it doesnt update nametag

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when it helps, it's basic NPC without any model or so, just on right click command, left click command and some texts in radius, no traits

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when I /citizens reload while in radius it updates name
outside is normal
rename cancel is funny, NPC with name "cancel" 😄

finite bison
glossy loomBOT
# finite bison !logcheck https://paste.denizenscript.com/View/123170
Server Version

Purpur version git-Purpur-2176 (MC: 1.20.4)

Plugin Version(s)

Citizens v2.0.33-SNAPSHOT (build 3382) -- (:warning:Outdated build, behind by 35)
Denizen v1.3.0-SNAPSHOT (build 1804-REL) -- (Current build :white_check_mark:)
Sentinel v2.8.1-SNAPSHOT (build 518) -- (Outdated build, behind by 4)

Checked For

@finite bison

Online/Offline

Offline, but proxied.

UUID Version

4 (:white_check_mark: Online)

Java Version

21.0.2 :white_check_mark:

Other Noteworthy Plugin(s)

WorldGuard v7.0.9+5934e49, ProtocolLib v5.2.1-SNAPSHOT-689

Possibly Relevant Plugin(s)

TAB v4.1.2 - This plugin adds Below_Name scoreboards to NPCs.
ModelEngine vR4.0.6.1 - ModelEngine has Citizens support, but that support is known to be buggy. Issues related to NPCs that use ModelEngine should be reported to ModelEngine support, not Citizens.
Multiverse-Core v4.3.12 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit v2.10.1-SNAPSHOT-776;3dc949e - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.

Potentially Bad Line(s)

Starting Minecraft server on 0.0.0.0:25587 - server is offline but has no address bind. This might mean you're using a system level firewall, but if not, it means your proxy is bypassable by hackers. Either enable a system level firewall, or bind your server to localhost in server.properties via server-ip=127.0.0.1.
[20:08:20] [Server thread/ERROR]: [Essentials] You are running an unsupported server version! :warning: Log contains error messages.

jolly turtle
glossy loomBOT
#
Command Syntax Incorrect

!logcheck <link>

jolly turtle
glossy loomBOT
# jolly turtle !checklog https://paste.denizenscript.com/View/123172
Server Version

Purpur version git-Purpur-2176 (MC: 1.20.4)

Plugin Version(s)

Citizens v2.0.33-SNAPSHOT (build 3382) -- (:warning:Outdated build, behind by 35)
Denizen v1.3.0-SNAPSHOT (build 1804-REL) -- (Current build :white_check_mark:)
Sentinel v2.8.1-SNAPSHOT (build 518) -- (Outdated build, behind by 4)

Checked For

@jolly turtle

UUID Version

4 (:white_check_mark: Online)

Java Version

21.0.2 :white_check_mark:

Other Noteworthy Plugin(s)

ProtocolLib v5.2.1-SNAPSHOT-689

Potentially Bad Line(s)

[21:02:26] [Server thread/ERROR]: [Configurations] Loading a newer configuration than is supported (31 > 30)! You may have to backup & delete the world defaults config file to start the server. :warning: Log contains error messages.

jolly turtle
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latest release build of denizen

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test server - works same

jolly turtle
#
  type: assignment
  actions:
    on assignment:
    - trigger name:proximity state:true radius:3
  interact scripts:
  - npcNameChange

npcNameChange:
  type: interact
  steps:
    1:
      proximity trigger:
        entry:
          script:
          - rename " <&4><&l>Interakcia" for:<player>
          - narrate " <&6><&l>GERTRÚDA: <&r><&6>Vitaj, <player.name>! Chceš niečo kúpiť?"
        exit:
          script:
          - rename cancel
          - rename " <&6><&l>GERTRÚDA" for:<player>
          - narrate " <&6><&l>GERTRÚDA: <&r><&6>Maj sa pekne!"```
I hope this works same as per_player
crisp rivetBOT
#
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#

@jolly turtle