#(k0k0sik228) How to make a circle of particles around a block
18 messages · Page 1 of 1 (latest)
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
How to make a circle of particles around a block
/ex effectlib type:circle origin:<player.cursor_on.center> effect_data:[particle=end_rod;whole_circle=true;angular_velocity_x=0;angular_velocity_z=0;radius=2]
feel free to modify
world
playeffect [effect:<name>] [at:<location>|...] (data:<#.#>) (special_data:<data>) (visibility:<#.#>) (quantity:<#>) (offset:<#.#>,<#.#>,<#.#>) (targets:<player>|...) (velocity:<vector>)
Plays a visible or audible effect at the location.
Allows the playing of particle effects anywhere without the need of the source it comes from originally.
The particles you may use, can come from sources such as a potion effect or a portal/Enderman with their particles respectively.
Some particles have different data which may include different behavior depending on the data. Default data is 0
Specifying a visibility value changes the sight radius of the effect. For example if visibility is 15; Targeted players won't see it unless they are 15 b...
!t location.points_around_y
Returns a list of points in a circle around a location's y axis with the specified radius and number of points.
For example: <player.location.points_around_y[radius=10;points=16]>
math
ListTag(LocationTag)
this tag is one of many available to achieve this
!tag rotate_around_y
Returns the location-vector rotated around the y axis by a specified angle in radians.
Generally used in a format like <player.location.add[<location[1,0,0].rotate_around_y[<[some_angle]>]>]>.
math
LocationTag
these are the two most popular
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@silver dust