#(Smrek) Defaul attribute modifiers

10 messages · Page 1 of 1 (latest)

vital musk
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Hello I want to know if there is a way to display default attribute modifiers of the for example <player.item_in_hand> flag, because if I do not set custom attribute modifers, it will not narrata anything if I try this tag for example <player.item_in_hand.attribute_modifiers>.

Also if there is no way to display default values I tried to set it by myself but when I want to edit a value it will add another and both of them are valid for example I set GENERIC_ATTACK_DAMAGE to 4 as a default value for Wooden Sword and later when player upgrade his sword it will display both attributes like +4 attack damage and +6 attack damage, how can I remove the older one? I tried to use this in adjust remove_attribute_modifiers but not worked only add_attribute_modifiers is working for me, maybe wrong syntax? Idk if I'm missing something but I can't find a workaround on this situation making it now about 4 hours, any thoughts?

Any help is greatly appreciated!

edgy elbowBOT
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(Smrek) Defaul attribute modifiers

edgy elbowBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

cinder rapids
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!t default_attribute

hot lanceBOT
queen beaconBOT
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@vital musk

vital musk
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thanks thonk