#(zen9967) Fake Specator
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(zen9967) Fake Specator
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!m spectate
Forces the player to spectate from the entity's point of view, using a packet (meaning, the player starts spectating clientside, but not serverside).
The player will not move from their existing location serverside.
To cause real spectator mode spectating, use !mechanism PlayerTag.spectator_target
Note that in some cases you may want to force the player into the spectate gamemode prior to using this mechanism.
Note: They cannot cancel the spectating without a re-log -- you must make them spectate themselves to cancel the effect.
Like: - adjust <player> spectate:<player>
PlayerTag
EntityTag
iff i remember correctly this spectate keeps the player, if it doesnt them spawn in a npc yourself
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