#(baileyc889) additions to the walk command

32 messages · Page 1 of 1 (latest)

pale crest
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Can we add a few extra options to the walk command?

A (no_teleport) option. On occasion if an entity cannot reach the target location it will teleport there. I’d like the entity to stop attempting to walk at this point.

A <script> option for when the entity reaches the target location, or the walk is stopped/cancelled. Kinda how the - shoot command has that option

fringe havenBOT
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(baileyc889) additions to the walk command

fringe havenBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

tranquil lakeBOT
dusk igloo
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!a begin navigation

tranquil lakeBOT
dusk igloo
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!a cancel navigation

tranquil lakeBOT
dusk igloo
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!c complete navigation

tranquil lakeBOT
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Possible Confusion

Did you mean to search for compass?

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Possible Confusion

Did you mean to search for mechanism delete?

dusk igloo
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!a complete navigation

tranquil lakeBOT
dusk igloo
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@pale crest these should work ^

pale crest
dusk igloo
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no, just npcs

pale crest
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Is there another method I could try then?

amber sail
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This should be a feature request thread

pale crest
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Just to re-iterate for future viewers, these command arguments would be extremely helpful for non-npc entities that your telling to walk

umbral timberBOT
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Changed to Feature

Thread is now a Feature thread. This indicates a request for a new feature to the plugin, that both (A) does not already exist and (B) reasonably can be added. If you are unsure whether this applies, use </helpthread:1028674284870180883> to change back to a normal help thread.

steel gazelle
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And for the latter,

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!c walk

tranquil lakeBOT
# steel gazelle !c walk
Group

entity

Syntax

walk (<entity>|...) [<location>/stop] (speed:<#.#>) (auto_range) (radius:<#.#>) (lookat:<location>)

Short Description

Causes an entity or list of entities to walk to another location.

Description

Causes an entity or list of entities to walk to another location.

Specify a destination location to walk to, or 'stop' to stop all walking.

Optionally, specify a "speed:<#.#>" argument to control the speed of the NPCs.

Optionally, specify "auto_range" to automatically set the path range for the walk instruction
(if not specified, an NPC will not be able to walk to a location outside of its existing path range, by default 25 blocks).
(Does not apply to non-NPC entities).

Note that in most cas...

steel gazelle
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^ it's ~waitable

steel gazelle
umbral timberBOT
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Changed to Help/Support

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umbral timberBOT
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@pale crest