#(doxaaaa) locating blocks within 500radius

14 messages · Page 1 of 1 (latest)

sleek gale
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is it possible to use

<player.location.find_blocks[beehive].within[500]>

because it seems to return nothing when i even go over 100

oblique snowBOT
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(doxaaaa) locating blocks within 500radius

oblique snowBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

sleek gale
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i need to replace all the blocks with either air or replace them with another block to become lootable, and for context this is on my custom 500x500 map

frosty elbow
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it cant find blocks in unloaded chunks, 500 seems like it would cover many unloaded chunks

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!e chunk load

near masonBOT
frosty elbow
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!e chunk loads for the first time

near masonBOT
# frosty elbow !e chunk loads for the first time
Group

World

**WARNING**

This event will fire *extremely* rapidly and often when using 'for the first time'.
When not using that, it will fire so rapidly that lag is almost guaranteed. Use with maximum caution.

Event Lines

chunk loads (for the first time)

Triggers

when a new chunk is loaded

Context

<context.chunk> returns the loading chunk.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

frosty elbow
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may want to do use that to just fly around and replace all the beehives to help do it semi-automatically

sleek gale
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hm

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i decided to work around this a bit different since im going to work on this a bit more manually anyway

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ima just have a loop adding/removing blocks within my set range