stealingGloves:
type: item
display name: <aqua>Gloves
material: paper
lore:
- <gray>Used to steal artifacts.
mechanisms:
unbreakable: true
Artifact1:
type: item
display name: <aqua>Artifact One
material: decorated_pot
lore:
- <gray>Artifact One.
mechanisms:
unbreakable: true
Stealing_Artifact:
type: world
debug: true
events:
on player right clicks decorated_pot with:stealingGloves:
- narrate <context.location.material>
- determine cancelled passively
- if <context.location.material> == <item[Artifact1]>:
- actionbar "<gray>Artifact stolen."
- playsound <player> sound:entity_leash_knot_place volume:1 pitch:1
- modifyblock <context.location> air
- wait 2s
- modifyblock <context.location> <item[Artifact1]>
- playsound <player> sound:block_decorated_pot_break volume:1 pitch:1
- else:
- actionbar "<gray>You cannot steal this item."
#(netpex) How can I make "custom blocks" and reference them later? + Use them in modifyblock
10 messages · Page 1 of 1 (latest)
(netpex) How can I make "custom blocks" and reference them later? + Use them in modifyblock
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
Custom blocks with textures and wot not?
Just a normal block
Flag the location when the block is placed and remove the flag when the block is removed
to identify the custom block
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@supple grove