#(yriokiri) mob detection
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(yriokiri) mob detection
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!e entity targets
Entity
<entity> targets (<entity>) (because <cause>)
when an entity targets a new entity - usually a hostile mob preparing to attack something.
when the entity being targetted is a player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.entity> returns the targeting entity.
<context.reason> returns the reason the entity changed targets. Refer to <@link url https://hub.sp...
<context.target> returns the targeted entity.
EntityTag to make the entity target a different entity instead.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
Cancle targeting if its too far away
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@slender nova