#(yriokiri) mob detection

9 messages · Page 1 of 1 (latest)

slender nova
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is possible to manipulate the detection range of hostile entities?

i wanted to create some sort of bonus for armors

vestal forgeBOT
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(yriokiri) mob detection

vestal forgeBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

tribal tide
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!e entity targets

hearty swallowBOT
# tribal tide !e entity targets
Group

Entity

Event Lines

<entity> targets (<entity>) (because <cause>)

Triggers

when an entity targets a new entity - usually a hostile mob preparing to attack something.

Has Player

when the entity being targetted is a player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.entity> returns the targeting entity.
<context.reason> returns the reason the entity changed targets. Refer to <@link url https://hub.sp...
<context.target> returns the targeted entity.

Determine

EntityTag to make the entity target a different entity instead.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

tribal tide
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Cancle targeting if its too far away

visual patrolBOT
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@slender nova