#(mwthorn) Thorn's Luck

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dry sundial
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Includes classics, lethal, positive, small block changes and some that affects all players online.

The more detailed includes:

  • A narrate message
  • Teleport you 200 blocks up
  • Drop random item
  • Apply random potion effect
  • Burn for random time
  • Announce something weird to everyone
  • Show demo screen
  • Smite you
  • Play random sound at random pitch
  • Turn night to day or day to night
  • Rotate player for random time
  • Change skin to someone's online
  • Shoot arrows out from yourself
  • Heal random amount
  • Feed random amount
  • Open a random player's inventory
  • Rapidly changes your slot selection
  • Changes your FOV over time
  • Launches everyone into the skies
  • Spawn a dark portal that spawns creepers over time
  • Spawn 1 skeleton
  • Spawn 4 animals (Cow, Sheep, Chicken Pig)
  • Changes the lucky block into a random solid block
  • Drops a equipment piece of different tier
  • Shortly shows fakespawn in front of the player
  • Spawns some angry bees
  • Fake KillAura
  • Drop experience on ground over time
  • Makes other players magnectic to you
  • Randomly makes you bounce up
  • Cast a cosmetic spell
  • Creates a whirlwind that throws players around
  • Drops "Book of Memes"
  • Runs task script itself multiple times (has timeout for infinite repeats)
  • Spawns a wolf belonging to you
  • Replaces the block again
  • Drops nothing
  • Drops stuff as it were a so-called Drop-Beacon
  • Places a jukebox with a disc and some parrots
  • Freezes you in place
  • Gives you a DvZ proc (speed and strength effects)
  • Runs the task script again but delays it
  • Custom explosion with no block-damage after a few ticks (very lethal to players)
  • Swaps positions with all players online

Lots of stuff. Surprisingly does not include thorns. Here it is:
https://paste.denizenscript.com/View/120810
Main task script is LuckyBlockThorn_Task
You can run it manually using /ex inject LuckyBlockThorn_Task which will use <player.location> rather than <context.location>

This includes some classic Denizen features and some trolling I've implemented over the years with Denizen.
It only changes blocks max 2 blocks away from the location executed at so it may leave a few marks in your world when used.
Some of these effects are lethal to all players online if fall-damage is turned on (or you are good a water-bucket challenge).

placid onyxBOT
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(mwthorn) Thorn's Luck

placid onyxBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

grand rivet
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lmao i love this one

        - repeat 1:
            - wait <util.random.int[10].to[25]>s
            - inject LuckyBlockThorn_Task
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make them so paranoid

dry sundial
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True, you'll probably start breaking the next block, thinking it did nothing DoggoKek

grand rivet
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It's really weird seeing some older denizen practices here lol

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i haven't seen old-style fallbacks in a loooong time

dry sundial
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I guess I am an old Denizen scripter Aware

exotic pewter
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omg the demo screen 😭

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love all the things this script does