#(bureau) Hit once

8 messages · Page 1 of 1 (latest)

wicked coral
#

Hello,

How can I make it so that the damage_hitEntity task only gets ran once when the projectile doesn't remove on dealing damage.

I have tried putting a rate limit and a stop before running the task, or before the - while next, but that makes it, so the armor stand doesn't get removed.

dire baneBOT
#

(bureau) Hit once

dire baneBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

exotic vessel
#

Could you record a debug of it please?

#

This script looks really complicated

#

You could create a definition after the task ran and don't run the task again if the definition have a certain value / exists