#(fixo) playeffect SHRIEK special data
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(fixo) playeffect SHRIEK special data
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!c playeffecct
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world
playeffect [effect:<name>] [at:<location>|...] (data:<#.#>) (special_data:<data>) (visibility:<#.#>) (quantity:<#>) (offset:<#.#>,<#.#>,<#.#>) (targets:<player>|...) (velocity:<vector>)
Plays a visible or audible effect at the location.
Allows the playing of particle effects anywhere without the need of the source it comes from originally.
The particles you may use, can come from sources such as a potion effect or a portal/Enderman with their particles respectively.
Some particles have different data which may include different behavior depending on the data. Default data is 0
Specifying a visibility value changes the sight radius of the effect. For example if visibility is 15; Targeted players won't see it unless they are 15 b...
i read that but it not helped . only mention is Some particles have different data which may include different behavior depending on the data. Default data is 0. I have tried data:1 data:2 but well i know it is just shooting to the dark from my site
Hmm yeah interesting looks like it does have a special data input that isn't implemented
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ok so I assume this is now set as future request. thanks Aya will find some other suitable effect in meantime. have a good day
@stone prawn there's an open PR for it, it might take 1 or 2 days until it gets pulled
just found your feature request here
added ref #commit-log
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@stone prawn
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