my pathfiding config:
npc:
# Always use holograms for names instead of only for hex colors / placeholders
always-use-name-holograms: false
pathfinding:
new-finder:
# Number of blocks to search per tick (Citizens pathfinder)
iterations-per-tick: 250
# The maximum number of blocks to check when pathfinding
maximum-iterations: 768
# Whether to check bounding boxes when pathfinding such as between fences, inside doors, or other half-blocks
check-bounding-boxes: true
# Whether to open doors while pathfinding (should close them as well)
open-doors: true
# The default distance in blocks where the NPC will just teleport to the destination
# Useful when trying to get exactly to the destination
default-destination-teleport-margin: 32
# The default MOVEMENT distance in blocks where the NPC will move to before considering a path finished
# Note: this is different from the PATHFINDING distance which is specified by path-distance-margin
default-distance-margin: 4
# Default PATHFINDING distance in blocks where the NPC will consider pathfinding complete
# Note: this is different from the MOVEMENT distance, which is specified by the distance-margin
# Set to 0 if you want to try pathfind exactly to the target destination
default-path-distance-margin: 4
# How often to repathfind when targeting a dynamic target such as an entity
update-path-rate: 1s
# The default pathfinding range in blocks
# Shouldn't be set too high to avoid lag - try pathfinding in sections instead
default-range-blocks: 64.0
# The distance in blocks where the NPC will switch to walking straight towards the target instead of pathfinding
# Currently only for dynamic targets like entities
straight-line-targeting-distance: 16
default-stuck-action: none
# Minecraft will pick a 'close-enough' location when pathfinding to a block if it can't find a direct path
# Disabled by default
disable-mc-fallback-navigation: false
# The maximum number of blocks to check when MINECRAFT pathfinding
maximum-visited-blocks: 64
# The range in blocks before attacking the target
attack-range: 1.75
# The default allowed maximum fall distance when pathfinding, set to -1 to use the Minecraft value
allowed-fall-distance: -1
# Whether to use the Citizens pathfinder instead of the Minecraft pathfinder
# Much more flexible, but may have different performance characteristics
use-new-finder: true