update_mining_bossBar:
type: task
script:
#- bossbar update " mining:<player> " progress:<element[player.flag[miningxp]].div[player.flag[level1]]>
- narrate <player.flag[miningxp]>
- define xp <player.flag[miningxp]>
- define nextLevel <player.flag[level1]>
- define levelProgress <[xp]>:/:<[nextLevel]>
- narrate <[levelProgress]>
- bossbar update " mining:<player> " color:blue progress:<[levelProgress]>
The problem in this code is that - define levelProgress <[xp]>:/:<[nextLevel]> doesn't set levelProgress to xp / nextLevel.