#(Anatolii) Hey, I found a script showcase and it looks very good.
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(Anatolii) Hey, I found a script showcase and it looks very good.
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this is a script showcase? where did you find the script?
I didn't find the script
I just have the showcase
And Im curious how is the hand movement done
In a guys discord server, its on his server i believe
I think you're better off asking the author themselves.
we can only assume some things but not completely.
I tried, but it his script so he won't say how its done yk
the my question would be, what specifically are you looking into learning?
I'm guessing you understand why they wouldn't tell since they have the right to
protect their original work, and one should not carelessly copy their idea (but I guess most ideas are not original).
Im not copying anything but im curious how is the hand movement done
shooting mechanics are already out there, just have to sue the search function
ah
my assumption is they somehow replaced the model for the view of the arm sort of like how emotes are done nowadays
you should check on some modeling discords
if they have any clues
I thought of that too, but my buddy told me that emotes play only in 3rd person. Im not sure if he's correct since i don't know anything abt how emotes work in Denizen.
then this might involve optifine then
Oh and by the way, Im looking into making my own gun system. How do I make reloading? Is there a key check? Like if I press "R" it reloads?
no, the server does not know what keys you are pressing other than the ones defined in the game.
if you want custom bindings, I recommend you look into #1131872289688928266 or AriKeys with Depenizen
Are there any docs abt in "Clientizen"?
not sure if there's official docs yet since its still in its very early stages
!e clientizen
Clientizen
The client can send any data it wants, so should very carefully verify any input before using it.
clientizen event
id:<id> to only process the event if the identifier received from the client matches the specified matcher.
When the server receives an event from a clientizen client, this requires config option 'Clientizen.process events' in the Depenizen config.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.id> returns an ElementTag of the event identifier received from the client.
<context.data> returns the context MapTag received from the client as a map of keys to ElementTags.
<context.(key)> returns the ElementTag value of the input key in the context map, if available.
# Use to listen to Clientizen events with the id 'my_id' and send the player that sent them a message.
on clientizen event id:my_id:
- narrate "Hello! you sent an event with the id '<context.id>'"
!c clientrun
Depenizen, Clientizen
Depenizen
clientrun [<script>] (path:<name>) (def.<name>:<value>) (defmap:<map>)
Runs a client script on a Clientizen client.
Runs a client script on the linked player's client, if they are using Clientizen.
You must specify a client script name to run.
Optionally, use the "path:" argument to choose a specific sub-path within a script.
Optionally, use "def.<name>:<value>" to pass one or more definitions to the client.
Alternately, use "defmap:<map>" to specify definitions to pass as a MapTag, where the keys will be definition names and the values will of course be definition values.
Alr thanks