#(deadpho3nix) modifying players jump height

1 messages · Page 1 of 1 (latest)

zinc geyser
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Hey, I noticed a possible error when applying the cast event. I give the player the 'jump' effect and set 'no_icon,' but the icon continues to be displayed. I have also provided the console output below in case I'm overlooking something.

I noticed this while creating boots that should allow the player to jump higher and with more forward momentum. Currently, I'm handling it by using - adjust velocity in the direction of view for forward momentum and the 'cast' command with the 'jump' effect for jump height. I've also provided a link to my code. My question is, is there a cleaner way to achieve this without using the 'cast' effect and maybe just one or two 'adjust' commands? I tried using - adjust <player> velocity:<player.velocity.with_y[<player.velocity.y.mul[3]>]> in the on player jumps event, which should modify the jump height, but it only works if I add a 1-tick delay. Without the delay, it has no effect.

Link to my Code: https://paste.denizenscript.com/View/118425
Link to the Log for the no_icon issue: https://paste.denizenscript.com/View/118427

pliant hullBOT
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(deadpho3nix) modifying players jump height

pliant hullBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

solar matrix
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thiiiiissss does not look like it's meant to be in #1024101613905920052

zinc geyser
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oh

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yea thats true