#(Behr) Oxygen suits, looking for suggestions/ideas

22 messages · Page 1 of 1 (latest)

tacit oar
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So I threw together a little package like a starter kit For my new players, my world is a space themed world in a custom dimension generated via a datapack

hybrid hatchBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

tacit oar
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It comes with some space fruit and some space juice, some flares, and a whole suit

willow pebble
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the milk comes from the milky way I guess

tacit oar
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I thought about using the oxygen levels to kind of simulate how much oxygen they have while they're out in the outer space areas/ Outside of their atmospheres that they generate

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I wasn't sure if I wanted to utilize the action bar or a sidebar or a boss bar, but I'd love some feedback and ideas

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I'm just about to write a script that makes it so that when you equipped one of the pieces, you equipped everything for the corresponding suits

willow pebble
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You could have an extra bar for the air level

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this would probably help having less packets send to the user

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and you can make it more custom by using texture pack fonts

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So yeah actionbar would make sense here I guess

gusty dagger
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Yeah, i'd say actionbar if it's pretty big (at least a couple minutes) or bossbar if not

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also this server seems like it's gonna be really cool

bold crypt
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usw the oxygen bar

tacit oar
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I like the action bar thing, but part of me is wondering if someone or I'll ever miss the little action bar popup as it is now where you can read your item names as you select them on your hotbar though

willow pebble
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!e actionbar

stray bronzeBOT
# willow pebble !e actionbar
Group

Player

**WARNING**

Triggering new actionbar messages in this event will cause it to re-fire.

Event Lines

player receives actionbar

Triggers

when a player receives any actionbar from the server.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.message> returns an ElementTag of the actionbar.
<context.raw_json> returns an ElementTag of the raw JSON used for the actionbar.

Determine

"MESSAGE:<ElementTag>" to change the actionbar.
"RAW_JSON:<ElementTag>" to change the JSON used for the actionbar.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

willow pebble
waxen tulip
tacit oar
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tyvm for feedback, im liking using the actionbar as an idea best i think, and i might experiment with settings to let players pick different displays regardless clappy