#(fuckdisc_rd) Good anticheat plugin
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(fuckdisc_rd) Good anticheat plugin
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The response I give to this is typically always the same, the best anti-cheat system is player moderators
Paper has a lot of the features that are really nice as well, like, the xray prevention thing built in, but a lot of anti-cheat plugins nowadays are fairly heavy
I'm against moderators. Also what can I do? I don't want to ban them.
xray can do nothing with my server, but vanilla paper is just an open door
We had several open tests without any anticheat and players told me that they could do anything
ghosthand (click through blocks), wall climbing, even fly
Well, you don't want a playerbase that is remotely interested in attempting to cheat anyways lol
Moderators are healthy for a server, it gives regular users a good feel of responsibility and commitment to the server - It also takes a load off you doing everything entirely yourself; Some others may have some suggestions for anti cheats for you though
Our server is self moderated. Players who are long time regulars automatically get moderator permissions (with some restrictions who they can ban/kick obv.).
All the anti cheat features we need are scripted with Denizen (e.g. anti AFK machines) or custom made plugins to not have to deal with heavy plugins that observe every step of players.
I know of some server owners who use https://polar.top but it's a SaaS and also puts a heavy load on the server. Imho the best way to deal with cheaters is to adjust your gameplay to make it harder for cheaters to enjoy it.
but also depend on what type of server you actually have. SMPs have very different needs than minigame servers
I can't afford paid anticheat. I can't even buy it easily.
I can potentially block ghosthand with denizen. But wall climbing. Have no idea how to do it
Hell, i'm gonna install cheat client and test it 😟
Some anticheats are incompatible with denizen
iiirc Vulcan
NCP has depenizen integration. But it's 1 tag as i see lol
If even I would stick to NCP and configure it properly
this takes time still
ie: if you allow players to be faster than default
I think I will disable all checks and enable by one if needed
The fun thing. Player showed me how he can fly on supersonic speed. And server doesn't even said a thing. Like Darwinian moved too quickly! Which I as OP receiving every time lol
kind of
it depends on the type of server you're running, if the gamemode is anything pvp based, you can't rely on staff alone to moderate it
If you're looking for a free one that prevents most things besides heuristics, you could try out Grim
It has some downsides like a not-so future proof support team, but it is open source
i do agree with th pvp bit;
they could do anything ghosthand (click through blocks), wall climbing, even fly
these though are (mostly) best able to be caught by people
yeah, though he said he doesn't want to ban, i'm not entirely sure why. But the anticheat can be set to prevent those from happening without punishing if he really wants
from what it sounds like, he just doesnt want people whipping around at a million blocks per second. NCP will probably be ok, though there's definitely bypasses for that which grim won't have. For the average dumb cheater, either should work fine though
ghosthand
on every relevant event, (right clicks something, attacks entity, left clicks something, opens inventory, etc), check if player.eye_location.ray_trace aligns with context.location, and log outcome. pretty ez
wall climbing & fly
you should disable the "players can fly" check on uhhh server.properties iirc? it's the one that says "flying is not enabled on this server." and kicks you when you've been flying for too long. paper also has a way to turn this more aggressive, it miiiight get more false positives and annoy your legit players because they've been kicked, but it'll also catch way more people trying to fly in "bursts", instead of doing long flights (doing that bypasses the vanilla flying detection)
if he vaguely remembered what NCP was, he's not gonna be coding his own anticheat
even something as "simple" as ghosthand would need a lot of knowledge about ghost blocks, transaction confirms, diff procotols for versions, etc. It's just easier to use a pre-existing one
paper also has a way to turn this more aggressive
Where? I can't find that
you underestimate how insane people in this server are
There's a good proportion of us who have 2-3 plugins on our server
'easier' comes at a cost, as always
big win if your server does not need a dynmap ^^
dunno how one would that implement using denizen... if possible even
It's possible, although obviously implementing it efficiently and with all of the features will take a lot of time and effort
For eventually little benefit, as Dynmap is a well made solution with enough API to do most of the customization you'd want
it's abandoned
The discontinue is so they don’t feel pressured to work on it - the community is working on making version 3.0, with much better design. So it’s not going to be officially supported, but it’s also open source
So it is indeed discontinued
I've tested Grim. It doesn't block ghosthand
NCP works great
But hell. You can fly in survival faster than in creative, take no fall damage, can even blink through blocks with RMB
And it's just one mod with OPEN SOURCE
It's insane how unprotected minecraft is
NCP is shit