#(JustinS) Hide equipment on npc?

34 messages · Page 1 of 1 (latest)

earnest furnace
#

How do I hide the equipment, such as a sword, on an npc? When I use the invisible command for npcs it turns them invisible but not the sword

daring sageBOT
#

(JustinS) Hide equipment on npc?

daring sageBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

gaunt spireBOT
# dusty sonnet !c fakeequip
Group

entity

Syntax

fakeequip [<entity>|...] (for:<player>|...) (duration:<duration>/reset) (hand:<item>) (offhand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>)

Short Description

Fake-equips items and armor on a list of entities for players to see without real change.

Description

This command fake-equips items and armor on a list of entities.

The change doesn't happen on-server, and no armor effects will happen from it.

The equipment can only be seen by certain players. By default, the linked player is used.

The changes will remain in place for as long as the duration is specified (even if the real equipment is changed).
The changes can be manually reset early by using the 'reset' argument.
If you do not provide a duration, the fake equipment will last until manually reset.
This does not persist across server restarts.

Set the item to 'air' to unequip any slot.

dusty sonnet
#

you can fakeequip air

earnest furnace
#

👍

#

So, like this right?

#
  • fakeequip <server.flag[OutsideGuard_1]> hand:<material[air]>
silent moon
#

I'm not sure if you're suppose to be setting is as a material but usually <item> requirements take a matcher, so you don't have to provide a constructed item unless you need to.

#

As per some of the usage examples.

swift fiber
earnest furnace
#

so it should just be hand:<air>?

swift fiber
#

Is <air> a valid tag?

earnest furnace
#

wait no

#

it's not

#

So should it be item[air] or material[air]?

#

Im guesing item. Would make more sense

swift fiber
#

Probably read my answer again

earnest furnace
#

so <item[air]>? That's what I'm getting from your response

#

bcs you're putting an item in their hand, not a material

swift fiber
#

What is <item[]> for a type of tag?

#

!t item

gaunt spireBOT
earnest furnace
#

an itemtag

#

yeah?

swift fiber
#

Yeah, it's a constructor tag that creates an item from the value.

earnest furnace
#

oh

#

just hand:air

swift fiber
#

Yes

earnest furnace
#

aha

swift fiber
#

An item name such as air would be, since denizen tries to parse the value into an item automatically, thus why a constructor is redundant.

earnest furnace
#

it didn't autocomplete like that so I wasnt sure if it was right