#(0TickPingo) cause player to left click
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(0TickPingo) cause player to left click
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the point is that it should also break blocks and hit entities and stuff
but if you cant its not a big deal either
you might need to raytrace what the player is looking at and fake it each animation
You can modify block with source as the player which would trigger a break/place, same goes with the hurt command
Can just check what block/entity they're looking at