Currently I'm trying to replicate loot tables so that I can edit or add more of them for my custom systems, I'm noticing a fair amount of functions in the original lootables that mojang supply such as decoration skip_existing_chunks zoom, along with setting the name of the map with a function called set_name.
I'm not sure what the denizen variant of these are or how to apply them to a map, I will also put forward that I've never really touched maps in-game at all so I'm not fully aware of how they even work besides just displaying an area or showing an X for buried treasure.