#(JustinS) NPC not walking to their right spot

35 messages · Page 1 of 1 (latest)

formal estuary
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See the video.
The first time the npc (guard1_2) walks to the correct spot.
The 2nd time, they stop after walking a few blocks. No bueno
https://paste.denizenscript.com/View/117751

dusk egretBOT
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(JustinS) NPC not walking to their right spot

dusk egretBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

formal estuary
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I turned on the pathfinding debugging but idk where to see that

dusty zealot
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/npc debug -n
/npc debug -p

formal estuary
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👍

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Oh and another weird thing:

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When I first run the script, I can walk behind guard1_1 all I want (good), but when I get in front they stop me (good). So then it restarts and I need to retry. Now, guard1_1 can look 6 blocks behind them and just catch me immediately, even though theyre initally not looking in my direction. (not good).

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So, why are both the first and second issue only happening on the 2nd try, or 3rd, 4th, etc....
Each time I initially load the quest /ex run prison_Escape, everything works properly. But then when I get caught and try again, a lot is broken (I doubt that everything I listed here is all thats broken on the other tries) https://paste.denizenscript.com/View/117752

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Ill npc debug

dusty zealot
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Keep the thread to the topic please, script help goes in #1026104994149171200

formal estuary
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Ill move it again

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I think all of this is a denizen issue and not citizens

amber crater
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I don't do any denizen support

formal estuary
dusty zealot
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There should be flowers on the ground

formal estuary
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theres not

amber crater
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there will be chat messages and flowers on the ground

formal estuary
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none

amber crater
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if there is not, you can also add in config.yml

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debug-pathfinding true

formal estuary
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I did that

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Ill restart again to be sure

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No chat msg's though, only particles

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That first msg appears when I use debug -n

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It just decides to stop

amber crater
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@formal estuary well, something cancelled pathfinding

dusty zealot
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prob still a script issue then

half capeBOT
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@formal estuary

formal estuary
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👍