#(gtnidrol) Item that takes away HP

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thin summitBOT
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(gtnidrol) Item that takes away HP

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lunar reef
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<player.health.max> returns a plain elementtag. the max_health mechanism needs an entity

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!m entitytag.max_health

drifting mapleBOT
# lunar reef !m entitytag.max_health

Sets the maximum health the entity may have.
The entity must be living.
Note to change the current health at the same time as max_health (might be needed when setting max health higher rather than lower),
use !mechanism EntityTag.health_data.

Object

EntityTag

Input

ElementTag(Decimal)

Tags

<EntityTag.health> Returns the current health of the entity.
<EntityTag.health_max> Returns the maximum health of the entity.

lunar reef
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there is a generated example on the linked website that shows you what the adjust command syntax should look like

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you need to adjust the player entity (which you can get using <player>) and not adjusting an elementtag (which is what you get from using <player.health.max>)

plain jungle
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Cant u just make this with attributes

narrow ether
plain jungle
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just do: - adjust <player> max_health:<player.health_max.add[8]>

chrome birch
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@dreamy bear warn @rain grotto serious rule 8 deleting posts after they got answered

dreamy bearBOT
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haughty pikeBOT
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@rain grotto