#(falcontheb) Why isn't it continually changing the velocity?

1 messages · Page 1 of 1 (latest)

pliant wave
calm isleBOT
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(falcontheb) Why isn't it continually changing the velocity?

calm isleBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

languid isle
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<[entity].location.below[10].sub[<[entity].location>]> this is just 0,-10,0 lol

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no need to calculate that

pliant wave
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ok, but that wouldn't change that it's only running once

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would it?

languid isle
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no

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What tools do you have to debug these issues?

pliant wave
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what do you mean by tools?

languid isle
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Denizen provides a couple different ways to find out what's happening within a script

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We're more than happy to help, but you should be able to get started on debugging

pliant wave
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ok, i can get the debug paste

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!debug or whatever it does

languid isle
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Yes, please

pliant wave
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!debug

dry lodgeBOT
# pliant wave !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

pliant wave
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i see something, ill check

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lines ~250 is where i actually do it

languid isle
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What is that ratelimit supposed to be doing?

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If you're trying to introduce a delay into the queue, that's what wait is for

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ratelimit effect queues

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It'll never stop anything from happening within the script

pliant wave
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before i had the ratelimit the server crashed whenever the projectile hit

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i replaced the ratelimit with a wait, all works now

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thanks