#(circenn) 1.20
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(circenn) 1.20
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A structure?
@wraith basalt If it's a boat entity, you can use
!m entity.hide_from_players
Hides the entity from players by default.
See also !mechanism EntityTag.show_to_players.
To hide for only one player, see !mechanism PlayerTag.hide_entity.
Works with offline players.
EntityTag
None
I'm sorry, I should have clarified that it's a boat that was built, so just a bunch of blocks rather than the minecraft boat object
Can you elaborate more on this?
this is a picture of the boat. I would like to see if it's possible to make it invisible/hidden to players under certain conditions (the conditions themselves aren't relevant)
are players able to get on the boat?
Yeah
player
fakespawn [<entity>] [<location>/cancel] (players:<player>|...) (duration:<duration>{10s}) (mount_to:<entity>)
Makes the player see a fake entity spawn that didn't actually happen.
Makes the player see a fake entity spawn that didn't actually happen.
This means that the server will not track the entity, and players not included in the command will not see the entity.
You must specify an entity to spawn and a location to spawn it at, or to remove a fake entity, specify the fake entity object and 'cancel' instead of a location.
Optionally, specify a list of players to show the entity to. If unspecified, will default to the linked player.
Optionally, specify how long the f...
player
showfake [<material>|.../cancel] [<location>|...] (players:<player>|...) (d:<duration>{10s})
Makes the player see a block change that didn't actually happen.
Makes the player see a block change that didn't actually happen.
This means that the server will still register the block being what it was before the command,
and players not included in the command will still see the original block.
You must specify a location (or list of locations), and a material (or list of materials).
The material list does not have to be of the same size as the location list (materials will be repeated automatically).
Optionally, specify a list of players to show the ch...
Would I be able to use a cuboid as a location to like, grab the entirety of the boat?
in addition to the materials
!t cuboid.blocks
Returns each block location within the area.
Optionally, specify a material matcher to only return locations with that block type.
ListTag(LocationTag)
# Spawns a debugblock to highlight every plank-type block in the area.
- debugblock <cuboid[my_cuboid].blocks[*planks]>
command takes a list of locations as input
so you can just get all blocks within the cuboid
!m player.noclip
When true, causes the server to allow the player to noclip (ie, walk through blocks without being prevented).
This is purely serverside. The client will still not walk through blocks.
This is useful alongside !command showfake.
Note that this may sometimes be imperfect / sometimes momentarily continue to clip block.
Note that this may also prevent other collisions (eg projectile impact) but is not guaranteed to.
PlayerTag
ElementTag(Boolean)
tysm, I'm gonna give this a try
Unfortunately my server is crashing when the ShowFake duration ends. The goal was to have the ship only visible at night. I may not be going about this the right way however. (server logs of crash) https://paste.denizenscript.com/View/117460 (Script) https://paste.denizenscript.com/View/117461
Content of Server Log Paste #117460: Showfake crash... pasted 2023/11/11 16:31:45 UTC-08:00, Paste length: 322289 characters across 2931 lines, Content: [19:15:59] [ServerMain/INFO]: Environment: authHost=https://authserver.mojang.com, accountsHost=http...
Content of Denizen Script Paste #117461: GhostShipSpawn... pasted 2023/11/11 16:34:39 UTC-08:00, Paste length: 311 characters across 6 lines, Content: GhostShipSpawn: type: world
This is not a crash
Your server is overloaded because you're trying to showfake 50000 blocks in a single tick
The goal was to have the ship only visible at night.
If this is the case you don't need showfake.
!c schematic
world
schematic [create/load/unload/rotate/save/flip_x/flip_y/flip_z/paste (fake_to:<player>|... fake_duration:<duration>) (noair) (mask:<material_matcher>)] [name:<name>] (filename:<name>) (angle:<#>) (<location>) (area:<area>) (delayed) (max_delay_ms:<#>) (entities) (flags)
Creates, loads, pastes, and saves schematics (Sets of blocks).
Creates, loads, pastes, and saves schematics. Schematics are files containing info about blocks and the order of those blocks.
Denizen offers a number of tools to manipulate and work with schematics.
Schematics can be rotated, flipped, pasted with no air, or pasted with a delay.
All schematic command usages must specify the "name" argument, which is a unique global identifier of the schematic in memory.
This will be created by "create" or "load" options, and persist in memory until "unload" is...
Would I need to create a schematic of the ship which is then loaded at night?
Create a schematic with and without the ship
If night -> paste the schematic with ship
If day -> paste the schematic without the ship
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@wraith basalt