#(yukiyahana) Is it possible to modify the damage effect without altering the damage cause?
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(yukiyahana) Is it possible to modify the damage effect without altering the damage cause?
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!c health
entity
health ({npc}/<entity>|...) [<#>] (state:{true}/false/toggle) (heal)
Changes the target's maximum health.
Use this command to modify an entity's maximum health.
If the target is an NPC, you can use the 'state' argument to enable, disable, or toggle the Health trait
(which is used to track the NPC's health, and handle actions such as 'on death').
The Health trait will be enabled by default.
By default, this command will target the linked NPC but can be set to target any other living entity, such as a player or mob.
Optionally specify the 'heal' argument to automatically heal the entity to the new ...
Might this help? It just sets the health if you link a player to it
This seems like a method, and I'm thinking about how to do it.
Is direct modification not possible?
Like hurting the player with the hurt animation but getting all the damage through? Guess you can just levae out the cause
Sounds like a good idea...
anyway, thank you for your help!