#(wicivo) Spammed to conosl with error Invalid entity rotation: NaN, discarding.

58 messages · Page 1 of 1 (latest)

heavy peakBOT
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(wicivo) Spammed to conosl with error Invalid entity rotation: NaN, discarding.

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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

rare terrace
smoky sand
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!paste

chilly reefBOT
smoky sand
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!debug

chilly reefBOT
# smoky sand !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

rare terrace
smoky sand
rare terrace
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Can you provide a link?

vocal cliff
chilly reefBOT
vocal cliff
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!m invisible

chilly reefBOT
# vocal cliff !m invisible

Changes whether an Item_Frame item will be invisible when placed.

Object

ItemTag

Input

ElementTag(Boolean)

Tags

<ItemTag.invisible> Returns whether an Item_Frame item will be invisible when placed.

vocal cliff
chilly reefBOT
# vocal cliff !c invisible
Group

entity

Syntax

invisible (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...)

Short Description

Sets whether an NPC or entity are invisible.

Description

Sets whether the specified entities are invisible (equivalent to an invisibility potion), defaults to the linked player/NPC if none were specified.
If an NPC was specified, the 'invisible' trait is applied.

Optionally specify 'for:' with a list of players to fake the entities' visibility state for these players.
When using 'toggle' with the 'for:' argument, the visibility state will be toggled for each player separately.
If unspecified, will be set globally.
'for:' players remain tracked even w...

vocal cliff
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Don't use the mech unless it's an item frame.

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And yes, you need citizens for - animate

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!update citizens

chilly reefBOT
rare terrace
vocal cliff
chilly reefBOT
vocal cliff
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!patchversions

chilly reefBOT
# vocal cliff !patchversions
Info: patchversions

We support only the latest patch-version of Minecraft for any recent main version (and Mojang, Spigot, Paper, etc. all generally also follow the same rule).

"Patch version" means the last number in a version label, for example in 1.18.2, the main version is 1.18, and the patch version is .2.
So if 1.18.2 is the latest patch version, then 1.18.1, and 1.18(.0) are all outdated patch versions, and therefore are unsupported.

Note that we do still support recent older main versions (such as 1.17 and 1.16) so long as you are on the latest patch-version of those main versions (like 1.17.1 and 1.16.5).

vocal cliff
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Citizens supports latest denizen, and denizen supports latest mc patch version. Please upgrade to 1.20.2.

rare terrace
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let me check

vocal cliff
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Deprecation warnings tell you what to do.

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And as said.

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Don't use invisible mechanism

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If you want an entity invisible use

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!c invisible

chilly reefBOT
# vocal cliff !c invisible
Group

entity

Syntax

invisible (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...)

Short Description

Sets whether an NPC or entity are invisible.

Description

Sets whether the specified entities are invisible (equivalent to an invisibility potion), defaults to the linked player/NPC if none were specified.
If an NPC was specified, the 'invisible' trait is applied.

Optionally specify 'for:' with a list of players to fake the entities' visibility state for these players.
When using 'toggle' with the 'for:' argument, the visibility state will be toggled for each player separately.
If unspecified, will be set globally.
'for:' players remain tracked even w...

rare terrace
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Can you modify the script for me, please

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I'd be very grateful to you

vocal cliff
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!rule 8

chilly reefBOT
# vocal cliff !rule 8
Rule 8

Don't overuse the edit/delete buttons. https://denizenscript.com/discord_rules#rule8
Use the edit button to fix typos, and the delete button to remove an accidental post shortly after posting.
Do not remove a post that pings someone, do not edit or delete a post that people have already replied to.

vocal cliff
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You deleted the script by the way.

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Wait a minute.

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Why do you want me to edit this? Are you not the author of this script?

rare terrace
vocal cliff
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Have you read the guide?

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!guide

chilly reefBOT
rare terrace
vocal cliff
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You should familiarize yourself with how to script so that you can make edits yourself.

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Where did you even get this script from?

rare terrace
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Bought it

vocal cliff
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Then why isn't the person you bought it from giving you support?

rare terrace
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idk

dawn nacelle
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who did you purchase this script from?

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@rare terrace

wheat hornet
jade zincBOT