#(wicivo) Spammed to conosl with error Invalid entity rotation: NaN, discarding.
58 messages · Page 1 of 1 (latest)
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
!paste
Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
!debug
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
Content of Server Log Paste #117376: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 06:08:58 UTC-08:00, Paste length: 1004 characters across 15 lines, Content: Java Version: 17.0.9Up-time: 4m 57s
https://paste.denizenscript.com/View/117375#196 needs citizens
Content of Denizen Script Paste #117375: script... pasted 2023/11/10 06:08:06 UTC-08:00, Paste length: 23088 characters across 500 lines, Content: ballArmorStand: type: entity
!checklogs https://paste.denizenscript.com/View/117376
Content of Server Log Paste #117376: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 06:08:58 UTC-08:00, Paste length: 1004 characters across 15 lines, Content: Java Version: 17.0.9Up-time: 4m 57s
!m invisible
Changes whether an Item_Frame item will be invisible when placed.
ItemTag
ElementTag(Boolean)
<ItemTag.invisible> Returns whether an Item_Frame item will be invisible when placed.
!c invisible
entity
invisible (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...)
Sets whether an NPC or entity are invisible.
Sets whether the specified entities are invisible (equivalent to an invisibility potion), defaults to the linked player/NPC if none were specified.
If an NPC was specified, the 'invisible' trait is applied.
Optionally specify 'for:' with a list of players to fake the entities' visibility state for these players.
When using 'toggle' with the 'for:' argument, the visibility state will be toggled for each player separately.
If unspecified, will be set globally.
'for:' players remain tracked even w...
Don't use the mech unless it's an item frame.
And yes, you need citizens for - animate
!update citizens
Latest Citizens dev builds are at https://ci.citizensnpcs.co/job/Citizens2/.
Spigot releases of Citizens are available at https://www.spigotmc.org/resources/citizens.13811/.
I'll check.
Content of Server Log Paste #117377: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 06:21:59 UTC-08:00, Paste length: 1045 characters across 15 lines, Content: Java Version: 17.0.9Up-time: 54s
!checklogs https://paste.denizenscript.com/View/117377
Content of Server Log Paste #117377: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 06:21:59 UTC-08:00, Paste length: 1045 characters across 15 lines, Content: Java Version: 17.0.9Up-time: 54s
Purpur version git-Purpur-2062 (MC: 1.20.1)
Citizens: 2.0.33-SNAPSHOT (build 3260) -- (Current build :white_check_mark:)
Denizen: 1.2.8-SNAPSHOT (build 1797-REL) -- (Outdated build, behind by 1)
@vocal cliff
4 (:white_check_mark: Online)
17.0.9 :white_check_mark:
!patchversions
We support only the latest patch-version of Minecraft for any recent main version (and Mojang, Spigot, Paper, etc. all generally also follow the same rule).
"Patch version" means the last number in a version label, for example in 1.18.2, the main version is 1.18, and the patch version is .2.
So if 1.18.2 is the latest patch version, then 1.18.1, and 1.18(.0) are all outdated patch versions, and therefore are unsupported.
Note that we do still support recent older main versions (such as 1.17 and 1.16) so long as you are on the latest patch-version of those main versions (like 1.17.1 and 1.16.5).
Citizens supports latest denizen, and denizen supports latest mc patch version. Please upgrade to 1.20.2.
let me check
Content of Server Log Paste #117379: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 06:34:37 UTC-08:00, Paste length: 1862 characters across 19 lines, Content: Java Version: 17.0.9Up-time: 1m 37s
Deprecation warnings tell you what to do.
And as said.
Don't use invisible mechanism
If you want an entity invisible use
!c invisible
entity
invisible (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...)
Sets whether an NPC or entity are invisible.
Sets whether the specified entities are invisible (equivalent to an invisibility potion), defaults to the linked player/NPC if none were specified.
If an NPC was specified, the 'invisible' trait is applied.
Optionally specify 'for:' with a list of players to fake the entities' visibility state for these players.
When using 'toggle' with the 'for:' argument, the visibility state will be toggled for each player separately.
If unspecified, will be set globally.
'for:' players remain tracked even w...
!rule 8
Don't overuse the edit/delete buttons. https://denizenscript.com/discord_rules#rule8
Use the edit button to fix typos, and the delete button to remove an accidental post shortly after posting.
Do not remove a post that pings someone, do not edit or delete a post that people have already replied to.
You deleted the script by the way.
Wait a minute.
Why do you want me to edit this? Are you not the author of this script?
Yeah, I'm not an author and I don't know about it
View the Denizen Beginner's Guide at https://guide.denizenscript.com/
No
You should familiarize yourself with how to script so that you can make edits yourself.
Where did you even get this script from?
Bought it
Then why isn't the person you bought it from giving you support?
idk
@jade zinc cracked @rare terrace ref https://paste.denizenscript.com/View/117388
Content of Server Log Paste #117388: Denizen Debug Logs From A Minecraft Server... pasted 2023/11/10 09:05:43 UTC-08:00, Paste length: 818 characters across 16 lines, Content: Java Version: 17.0.9Up-time: 6m 11s
Role applied.
Thread created: #1172697158055637063