I tried to make a world script which triggers when a player enters an cuboid-shaped area, but I am kinda stupid and don't understand how it works, so can anybody tell me what I am doing wrong?
playerEntersCuboid_world:
type: world
events:
after player enters area:
- note world,21,64,166,25,70,180 as:cuboid
- if (context.area matches cuboid):
- narrate "Area entered"