I'm attempting to replicate every vanilla potion in the game to use the same ingredients or potentially custom ingredients down the road, along with making vanilla potions actually be item scripts instead, however I'm running into the problem of altered potions not properly brewing in the stand.
Currently, if you modify the potion ( custom item ) then the brewing event will not finalize and it will just restart itself, if the potion is never altered then things are fine. This is a problem because I have an entire item system that changes the lore and display of the item to show statistics and other fancy stuff to the player, and potentially even a bunch of flags onto them.
https://paste.denizenscript.com/View/116452 - Debug
https://paste.denizenscript.com/View/116453 - Scripts
Content of Server Log Paste #116452: Denizen Debug Logs From A Minecraft Server... pasted 2023/10/14 08:41:34 UTC-07:00, Paste length: 3334 characters across 27 lines, Content: Java Version: 17.0.7Up-time: 4m 1s
Content of Denizen Script Paste #116453: Unnamed Denizen Script Paste... pasted 2023/10/14 08:45:20 UTC-07:00, Paste length: 870 characters across 31 lines, Content: mcve_hooks: