#(Niklas) make a nickname script
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!mechanism playertag.display_name
Sets the name displayed for the player when chatting.
This only applies if there's a chat plugin using it.
PlayerTag
ElementTag
<PlayerTag.display_name> Returns the display name of the player, which may contain prefixes and suffixes, colors, etc.
so just:
- adjust <player> display_name:Niklas
as example yeah
but when i do /ex narrate <player.display_name> there is my mc name
not the name set with the adjust
!debug
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
ah. I didnt do /ex adjust... I had a mistake in the spelling xD