#(itsnoury) Depenzin bungee

59 messages · Page 1 of 1 (latest)

elfin dune
#

so i was trying to create a global tablist between the servers inside the bungee network i used

  - define maintab <entry[list].result>
  <server.online_players.include[<entry[list].result>]>```
so  - narrated the entry and yea it works it gives me a list to all players but when i implemented it inside tablist its not showing players here is fullscript
slim jayBOT
#

(itsnoury) Depenzin bungee

slim jayBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

elfin dune
elfin dune
#

Side question so i was also trying to make a global chat system with the bungee commands well it works but it has a proplem

#

the data isn't being sent parsed

#

is there a way to send a parsed verison to the other server?

uncut edge
#

!c define

potent jungleBOT
# uncut edge !c define
Group

queue

Syntax

define [<id>](:<action>)[:<value>]

Short Description

Creates a temporary variable inside a script queue.

Description

Definitions are queue-level 'variables' that can be used throughout a script, once defined, by using the <[<id>]> tag.
Definitions are only valid on the current queue and are not transferred to any new queues constructed within the script,
such as by a 'run' command, without explicitly specifying to do so.

Definitions are lighter and faster than creating a temporary flag.
Definitions are also automatically removed when the queue is completed, so there is no worry for leaving unused data hanging...

uncut edge
#

also those if checks with 1 2 3 4 5... are just...

#

- determine cancelled if:<[text].is_in[1|2|idk|something...]>

tacit meteor
#

prefer the in operator

#

- if <[text]> in 1|2|3|4|5

noble vault
tacit meteor
#

I thought it

noble vault
#

both ways are valid

tacit meteor
#

is preferable to use in instead of the is_in tag

elfin dune
#

so the chat proplem is fixed

tacit meteor
#

same as .equals and such

elfin dune
#

but the tablist is still

#

broken

noble vault
#

it's personal preference if you want to use the global if argument or use an if @tacit meteor

tacit meteor
#

alrighty

elfin dune
#

yeah like ngl me persoanlly find the if <[text]> in way easier to read

#

so it all comes down to personal perference

noble vault
uncut edge
#

for the tablist its pretty simple

#

you cant adjust it from different server

#

at least not with what youre using

elfin dune
#

uh would there be a wayy to adjust it then?

uncut edge
#

<[p]> contains players from another server

#

which are unknown to the current one

tacit meteor
#

also, wouldn't it be better if they used a flag map instead of separate flags for each rank? feel like it'd make things easier

elfin dune
#

hmmm so we like i should define them on the first server first then send the parsed data to the 2nd server or wat?

#

beacuse iam hella confused rn

elfin dune
elfin dune
#

so uh do i keep trying a solution or its just not possible?

elfin dune
#

so i've done alot of research and apperently i need to add fake players to the tablist form the other bungee server tho i tried this and its not working

- ~bungeetag server:seatwo1 <server.online_players> save:motd
- define list <entry[motd].result>
- foreach <[list]> as:n:
  - narrate <[n].name> targets:<server.match_player[NinaasappelSap]>
  - tablist add name:<[n].name> display:<[n].flag[profile].get[ranks].get[nametag]> uuid:<[n].uuid> gamemode:survival```
echo marlin
elfin dune
#

also i relogged and i just realized it kinda works when u relog

#

tho it has just the rank tag no names

#

Oh wait this is actually mb

#

wait how do i make it display without relogging?

elfin dune
#

Hmm ok so i fixed the names now i need to some how reload the tablist for them because rn the only way to update it is for them to relog

echo marlin
#

Use the relevant event, e.g. a player joining/leaving

#

!e bungee player

potent jungleBOT
# echo marlin !e bungee player
Cannot Specify Searched Event

Multiple possible events: bungee player joins network, bungee player leaves network, bungee player switches to server.

elfin dune
#

i think you miss understood the proplem so, ok imagine this when a fake player is added in the tablist "he doesn't appear in the tablist for all the online players untill they Relog"

torn venture
#

before relogging, that is

#

if you can debug that via /ex that'd be worth looking at

noble vault
#

@elfin dune reminder ^

polar creekBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@elfin dune