#(itsnoury) on player quits
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(itsnoury) on player quits
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It triggers every time someone leaves the server
yes
weird cuz in my code on player quits it always triggers when someone leaves but someone "lost conneciton" and it didnt trigger
thats why i asked
ig ill prob have to debug and see the issue
!paste
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Well i tested a bit and apperently it was cause i had the same event in 3 different scripts so sometimes it was cancelling each other out when i putted the code of the 3 events in 1 event it works now
!lang script event priority
Any modern ScriptEvent can take a "priority:#" argument.
For example: "on object does something priority:3:"
The priority indicates which order the events will fire in.
Lower numbers fire earlier. EG, -1 fires before 0 fires before 1.
Any integer number, within reason, is valid. (IE, -1 is fine, 100000 is fine,
but 200000000000 is not, and 1.5 is not as well)
The default priority is 0.
Script Events
or put everything into a single event as you did
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@austere zephyr
ah sry forgot to close