#(itsnoury) on player quits

21 messages · Page 1 of 1 (latest)

austere zephyr
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does this event trigger when someones internet goes out? or any similiar stuff like this

red gustBOT
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(itsnoury) on player quits

red gustBOT
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glacial lily
dire frigate
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yes

austere zephyr
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weird cuz in my code on player quits it always triggers when someone leaves but someone "lost conneciton" and it didnt trigger

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thats why i asked

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ig ill prob have to debug and see the issue

glacial lily
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!paste

golden stirrupBOT
austere zephyr
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Well i tested a bit and apperently it was cause i had the same event in 3 different scripts so sometimes it was cancelling each other out when i putted the code of the 3 events in 1 event it works now

pulsar marsh
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In that case you can make use of

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!lang priority

golden stirrupBOT
pulsar marsh
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!lang script event priority

golden stirrupBOT
# pulsar marsh !lang script event priority

Any modern ScriptEvent can take a "priority:#" argument.
For example: "on object does something priority:3:"
The priority indicates which order the events will fire in.
Lower numbers fire earlier. EG, -1 fires before 0 fires before 1.
Any integer number, within reason, is valid. (IE, -1 is fine, 100000 is fine,
but 200000000000 is not, and 1.5 is not as well)
The default priority is 0.

Group

Script Events

pulsar marsh
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or put everything into a single event as you did

cloud ventureBOT
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@austere zephyr

austere zephyr
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ah sry forgot to close