#(mwthorn) whitelist mech broken on offline players

15 messages · Page 1 of 1 (latest)

leaden escarp
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I tried the whitelisted mech. This does not work for offline players.
It saves their UUID in the whitelist but no name. This makes the player not whitelisted.

I tried using this:
ex foreach <server.players> { - adjust <player> whitelisted:true }
I used this as alternative:
ex foreach <server.players> { - execute as_server "whitelist add <[value].name>" }

Probably a bug with Mojang's whitelist but maybe we can compensate for this?

next swanBOT
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(mwthorn) whitelist mech broken on offline players

next swanBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

tawny loom
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Offline players as in, players that joined the server before but are offline or never joined before

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!m player.whitelisted

dire salmonBOT
sharp cloud
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yeah this is a spigot/paper/mojang bug, that mech goes through Spigot API

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... why does name even matter? UUID is the important bit

river gyro
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If we need to, it's just a list of player profile internally, so we could theoretically make a proper full profile and add it in there

scenic pumice
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I think this might have gotten fixed at some point, but just in case

feral socketBOT
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Changed to Bug

Thread is now a Bug thread. This indicates a core code bug that a developer must resolved, not an error message or other support topic. Please do not misuse the Bug label. Use </helpthread:1028674284870180883> to switch the thread back to a normal help thread if you are not 100% confident it is a code bug.

river gyro
leaden escarp
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It seems to be both, based on the way whitelisting works between the mech and mojang's command, but let's close this and assume its a spigot/paper bug for now.