Example
estus_event_preventer:
type: world
events:
after player clicks item in inventory:
- narrate <context.action>
- narrate <context.cursor_item>
- if <context.cursor_item.has_flag[estus]>:
- narrate ___________________________
- narrate <context.slot>
- narrate <context.inventory>
- narrate ___________________________
i want to learn about context.inventory is it player or not