#(mrskeleton) Inventory slots in event
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(mrskeleton) Inventory slots in event
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Check if the clicked inventory is the correct one
or provide more info so we can give you a more specific answer
How can i do that? I thought "clicks in inventory_name" is it
what kind?
What's the purpose of this inventory
Nice, so put items to click in them right
You can flag these items and have a item_flagged: matcher in your event line where item goes
And a single event which checks the flag on the items
and depending on what flags value they have you're doing different things!
you could do - if <context.clicked_inventory> != <player.inventory> that would make the code only work when the clicked inventory is the gui
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