#(Vanray3710)Help

1 messages · Page 1 of 1 (latest)

normal dragon
formal finchBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>

viscid leaf
#

can you upload it here instead pls:

#

!haste

weak apexBOT
normal dragon
random sorrel
#

!debug

weak apexBOT
# random sorrel !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

random sorrel
#

Could you record a debug please which shows the error

normal dragon
random sorrel
weak apexBOT
# random sorrel !ds https://paste.denizenscript.com/View/114345
Script Check Results
Encountered Critical Errors

On line 17: Unknown script type (possibly a typo?)!

Other Script Information

On line : (Statistics) Total structural lines: 19
On line : (Statistics) Total live code lines: 17
On line : (Statistics) Total comment lines: 0
On line : (Statistics) Total blank lines: 3

random sorrel
#
    type: script
#

script is indeed not a valid type

#

did you mean interact

#

!guide interact script

weak apexBOT
random sorrel
#

check format info

#

ya scripty script is all over the place

normal dragon
#

This causes errors

viscid leaf
#

stray spaces

#
wa_it:
     type: interact
     click trigger:
-   ^
12345```
#

you have five spaces instead of a multiple of two

normal dragon
#

I did, but it seems to me that I did something wrong again

random sorrel
#

check the spacing

#

compare

#

missing steps key

#

no step name sub key

normal dragon
#

!lang item script containers

weak apexBOT
# normal dragon !lang item script containers

Item script containers are an easy way to pre-define custom items for use within scripts. Item
scripts work with the ItemTag object, and can be fetched with the Object Fetcher by using the
ItemTag constructor ItemTag_script_name. Example: - drop <player.location> super_dooper_diamond

The following is the format for the container. Except for the 'material' key (and the dScript
required 'type' key), all other keys are optional.


# The name of the item script is the same name that you can use to construct a new
# ItemTag based on this item script. For example, an item script named 'sword_of_swiftness'
# can be referred to as simply 'sword_of_swiftness'.
Item_Script_Name:

    type: item

    # Must be a valid ItemTag. See 'ItemTag' for more information.
    # | All item scripts MUST h

...

Group

Script Container System

slender owlBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@normal dragon