#(Vanray3710)Help
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Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
Content of Denizen Script Paste #114345: .... pasted 2023/08/25 10:55:18 UTC-07:00, Paste length: 1845 characters across 42 lines, Content: Ice_quest: type: interact
!debug
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
Could you record a debug please which shows the error
Content of Denizen Script Paste #114345: .... pasted 2023/08/25 10:55:18 UTC-07:00, Paste length: 1845 characters across 42 lines, Content: Ice_quest: type: interact
On line 17: Unknown script type (possibly a typo?)!
On line : (Statistics) Total structural lines: 19
On line : (Statistics) Total live code lines: 17
On line : (Statistics) Total comment lines: 0
On line : (Statistics) Total blank lines: 3
type: script
script is indeed not a valid type
did you mean interact
!guide interact script
View the guide page 'What Do I Do: Interact Scripts (PARTIAL)' at: https://guide.denizenscript.com/guides/npcs/interact-scripts.html
This causes errors
stray spaces
wa_it:
type: interact
click trigger:
- ^
12345```
you have five spaces instead of a multiple of two
I did, but it seems to me that I did something wrong again
Check the formatting
check the spacing
compare
missing steps key
no step name sub key
!lang item script containers
Item script containers are an easy way to pre-define custom items for use within scripts. Item
scripts work with the ItemTag object, and can be fetched with the Object Fetcher by using the
ItemTag constructor ItemTag_script_name. Example: - drop <player.location> super_dooper_diamond
The following is the format for the container. Except for the 'material' key (and the dScript
required 'type' key), all other keys are optional.
# The name of the item script is the same name that you can use to construct a new
# ItemTag based on this item script. For example, an item script named 'sword_of_swiftness'
# can be referred to as simply 'sword_of_swiftness'.
Item_Script_Name:
type: item
# Must be a valid ItemTag. See 'ItemTag' for more information.
# | All item scripts MUST h
...
Script Container System
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@normal dragon