#(jvideo) Scoreboard
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(jvideo) Scoreboard
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!e on delta time
Core
delta time hourly|minutely|secondly
every:<count> to only run the event every *count* times (like "on delta time secondly every:5" for every 5 seconds).
every <count> seconds, minutes, or hours of game calculation time. Default repetitions count of 1.
This is specifically based on the rate of time advancement in the game server,
which is not necessarily equivalent to the real passage of time (for example, this event may fire slower if the server is lagging).
For real time, see !event system time.
<context.second> returns the exact delta time since system start.
!c sidebar
player
sidebar (add/remove/{set}/set_line) (title:<title>) (scores:<#>|...) (values:<line>|...) (start:<#>/{num_of_lines}) (increment:<#>/{-1}) (players:<player>|...) (per_player)
Controls clientside-only sidebars.
This command was created as a simpler replacement for using the Scoreboard command to display per-player sidebars.
By using packets and dummies, it enables you to have non-flickering, fully functional sidebars,
without wasting processing speed and memory on creating new Scoreboards for every single player.
Using this command, you can add, remove, or set lines on the scoreboard.
To set the title of the sidebar, use the 'title:' parameter in any case where the action is 'set'.
By default, the ...
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yeah
what are you trying to acheve
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what are you trying to achieve with the nbt
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!m ItemTag.enchantments
Sets the item's enchantments as a map of EnchantmentTags or enchantment names to level.
For example: - inventory adjust slot:hand enchantments:sharpness=1
Does not remove existing enchantments, for that use !mechanism ItemTag.remove_enchantments
ItemTag
MapTag
<ItemTag.enchantment_map> Returns a map of enchantments on the item. Map keys are enchantment name...
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adjust that instead
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using a different plugin?
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so youre making your own custom enchants
with denizen
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Enchantment script containers allow you to register custom item enchantments.
For the most part, they work similarly to vanilla enchantments, albeit with some limitations.
These can be attached to enchanted books and used in anvils,
and can be generated by the enchanting table (requires discoverable: true and treasure_only: false).
In current implementation, custom enchantments do not appear in lore on their own, and will need fake lore added in their place.
This might be fixed in the future.
It may be beneficial in some cases to restart your server after making changes to enchantments, rather than just reloading scripts.
Rarity, Category, and Slots do not apply changes to an already-loaded script until the next restart (except when the script is newly added).
Using these may cause unpr...
Script Container System
and you can use this to papply it
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@woven cloak
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what
no its not resolved? if so what do you need help with?