#(daxz_) animated guis

30 messages · Page 1 of 1 (latest)

unborn mirage
#

i want to make an animated gui where like you open an inventory and it has a gif/video playing in the background. how would i accomplish that apart from making a ton of uis frame by frame?

mighty quartzBOT
#

(daxz_) animated guis

mighty quartzBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>

unborn mirage
#

maybe shader magic?

#

i want to like have a screen right

#

a main menu sorta thing

hardy mango
#

shader magic is only good for looping animations, if you need a start and an end then shaders won't do it for you

unborn mirage
#

and have a cinamatic playing in the background, oh now that im thinking about it, probably easier for me to just animate it out on the server

hardy mango
#

it's okay for players to start viewing the cinematic at any point in the cinematic?

unborn mirage
#

wouldd the way to have like this sorta main menu is to like have a really big item that you spawn in on an armor stand?

hardy mango
#

what you could do is put every frame into 1 very very tall png and change UV coords based on GameTime in a text shader

unborn mirage
hardy mango
#

not that i am aware of

unborn mirage
#

like a pack

hardy mango
#

i don't have an example, just know it's possible

unborn mirage
hardy mango
unborn mirage
#

thank you!

unborn mirage
#

im having trouble here understanding targets

#

Targets
The "targets" list declares frame buffers - think of these as canvases we can read/write pixels onto. Each entry in the list can be either:
An object with "name" (string), "width" (integer) and "height" (integer) of the buffer
A string name, for which width/height will default to game window's width/height
You are free to mix both ways of declaring buffers, like so:
"targets": [
"foo",
"bar",
{"name":"baz", "width":73, "height":10},
"qux"
]

#

can i put whatever i want for these?

#

why would i need auxtargets when i have normal target?

#

it says additional but cant i have that in normal target?