#(daxz_) animated guis
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(daxz_) animated guis
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shader magic is only good for looping animations, if you need a start and an end then shaders won't do it for you
and have a cinamatic playing in the background, oh now that im thinking about it, probably easier for me to just animate it out on the server
yeah i want it to loop
it's okay for players to start viewing the cinematic at any point in the cinematic?
wouldd the way to have like this sorta main menu is to like have a really big item that you spawn in on an armor stand?
yes
what you could do is put every frame into 1 very very tall png and change UV coords based on GameTime in a text shader
is there documentation or something for that? i have no idea where to even make the file for this lol
not that i am aware of
hmm can you give me some example for some simple shaders?
like a pack
i don't have an example, just know it's possible
sorry, i meant like some packs that make use of simple shaders that i can look at to get a basic understanding
thank you!
im having trouble here understanding targets
Targets
The "targets" list declares frame buffers - think of these as canvases we can read/write pixels onto. Each entry in the list can be either:
An object with "name" (string), "width" (integer) and "height" (integer) of the buffer
A string name, for which width/height will default to game window's width/height
You are free to mix both ways of declaring buffers, like so:
"targets": [
"foo",
"bar",
{"name":"baz", "width":73, "height":10},
"qux"
]
can i put whatever i want for these?
why would i need auxtargets when i have normal target?
it says additional but cant i have that in normal target?