#(Blockutis) How to force raw damage through with a mythicmob as the source

1 messages · Page 1 of 1 (latest)

frigid flume
#

Hi, i have a mythicmob who has his "Damage" value set to 0, so that his regular mob attacks do nothing, and instead mythicmobs/denizen handles his custom attacks.
But, i have a denizen command to "hurt" the player for a certain amount of health, - hurt 200 <player> source:<[e]>
However, this only does a half heart of damage, unless i remove the "Damage: 0" part from the mythicmob config.
Is there any way to force damage through even when a mythicmob has his damage set to 0?

spark bridgeBOT
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(Blockutis) How to force raw damage through with a mythicmob as the source

spark bridgeBOT
#

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frigid flume
#

Mythicmobs Mob:

  Type: PILLAGER
  Damage: 0
  Equipment:
  - stone HAND
  Skills:
  - command{c="dmgtest <mob.uuid>"} @self ~onTimer:40```
Denizen script:
```dmgtest:
    debug: false
    type: command
    name: dmgtest
    description: /dmgtest
    usage: /dmgtest
    permission: server.command.dmgtest
    script:
        - if <context.args.size> >= 1:
          - if <entity[<context.args.get[1]>].exists>:
            - define e <entity[<context.args.get[1]>]>
            - hurt 20 <server.match_player[Blockutis]> cause:PROJECTILE source:<[e]>```
marsh shell
#

I mean, this sounds like something with MythicMob's damage handling - Denizen just uses the vanilla damage logic

#

You can remove the line from MM and handle it using Denizen events, not use the MM mob as the source, temporarily make MM change it's damage if that's a thing, etc.

frigid flume
#

alright, i just changed it to Damage: 1 and the mob still works so im sticking with that