#(zemenus) Connect player to another server

1 messages · Page 1 of 1 (latest)

obsidian tusk
#

So for example after player types something in chat, event is fired, and player is going to be connected onto another server and disconnected from the previous

opaque lakeBOT
#

(zemenus) Connect player to another server

opaque lakeBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>

obsidian tusk
#

Well, if it's possible of course

jade dome
#

after player types something in chat

#

!event player chats

torn vesselBOT
# jade dome !event player chats
Group

Player

**WARNING**

Using this will forcibly sync the chat thread.

Event Lines

player chats

Switches

message:<matcher> to only process the event if the chat message matches an advanced matcher.

Triggers

when a player chats.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.message> returns the player's message as an Element.
<context.format> returns the chat message's raw format.
<context.full_text> returns the full text of the chat message (ie, the written message with the format applied to it).
<context.recipients> returns a list of all players that will receive the chat.

Determine

ElementTag to change the message.
"FORMAT:<ScriptTag>" to set the format script the message should use.
"RAW_FORMAT:<ElementTag>" to set the format directly (without a format script). (Use with caution, avoid if possible).
"RECIPIENTS:<ListTag(PlayerTag)>" to set the list of players that will receive the message.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

jade dome
#

player is going to be connected onto another server and disconnected from the previou

#

!mechanism send

torn vesselBOT
# jade dome !mechanism send
Cannot Specify Searched Mechanism

Multiple possible mechanisms: PlayerTag.send_to, PlayerTag.send_map, PlayerTag.resend_recipes, PlayerTag.send_server_brand, EntityTag.send_update_packets, PlayerTag.send_climbable_materials, PlayerTag.resend_discovered_recipes.

#
Possible Confusion

Did you mean to search for command feed?

jade dome
#

!mechanism playertag.send_to

torn vesselBOT
jade dome
#

note this requires bungeecord

obsidian tusk