#(Zorsh) Removing hurt knockback.
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!e knockback
Multiple possible events: block burns, block fades, block falls, command, block forms, block grows, block physics, entity tamed, item spawns, world loads, world saves, block explodes, leaves decay, entity breeds, horse jumps, item merges, piston retracts, entity combusts, item despawns, vehicle moves, ...
!e entity knocked
Did you mean to search for entity knocks back entity?
Paper
Paper
<entity> knocks back <entity>
with:<item> to only process the event when the item used to cause damage (in the damager's hand) is a specified item.
when an entity is knocked back from the hit of another entity.
when the damager or damaged entity is a player. Cannot be both. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
when the damager or damaged entity is an NPC. Cannot be both.
<context.entity> returns the EntityTag that was knocked back.
<context.damager> returns the EntityTag of the one who knocked.
<context.acceleration> returns the knockback applied as a vector.
LocationTag as a vector to change the acceleration applied.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
Can probably just cancel that
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@fringe mural