#(Zorsh) Removing hurt knockback.

1 messages · Page 1 of 1 (latest)

fringe mural
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Is there a way to completely remove knockback from - hurt command? There was no knockback until I added source: parameter. I need this source: parameter to properly detect the attacker in on player dies event, but I dont want to have the knockback.

finite oakBOT
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split whaleBOT
# blissful ruin !e knockback
Cannot Specify Searched Event

Multiple possible events: block burns, block fades, block falls, command, block forms, block grows, block physics, entity tamed, item spawns, world loads, world saves, block explodes, leaves decay, entity breeds, horse jumps, item merges, piston retracts, entity combusts, item despawns, vehicle moves, ...

blissful ruin
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!e entity knocked

split whaleBOT
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Possible Confusion

Did you mean to search for entity knocks back entity?

split whaleBOT
# blissful ruin !e entity knocked
Required Plugins or Platforms

Paper

Group

Paper

Event Lines

<entity> knocks back <entity>

Switches

with:<item> to only process the event when the item used to cause damage (in the damager's hand) is a specified item.

Triggers

when an entity is knocked back from the hit of another entity.

Has Player

when the damager or damaged entity is a player. Cannot be both. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Has NPC

when the damager or damaged entity is an NPC. Cannot be both.

Context

<context.entity> returns the EntityTag that was knocked back.
<context.damager> returns the EntityTag of the one who knocked.
<context.acceleration> returns the knockback applied as a vector.

Determine

LocationTag as a vector to change the acceleration applied.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

blissful ruin
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Can probably just cancel that

crude pawnBOT
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@fringe mural