I was wondering if there is a method or event in the API that can be used to tell if a sentinel has stopped targeting a player. I have an innaccuracy feature that dumbs down the sentinel. Every time a Sentinel tries to attack using a gun it gets better using a hashmap storing the current shotNum. Is there a way to tell if the Sentinel has stopped targeting and thus should be removed from the map?
#(shiftingkill) How to tell if Sentinel stopped targeting a player?
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(shiftingkill) How to tell if Sentinel stopped targeting a player?
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Ah there is SentinelChaseEndEvent I should've tried stuff out when not super tired