#(aviside) Arrow catch device (advice on push command)

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dull basinBOT
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(aviside) Arrow catch device (advice on push command)

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desert magnet
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!vague

fleet boltBOT
# desert magnet !vague
Info: vague

Your question is too vague to be able to answer well.

If you're asking how to do something, please make sure to add some background detail. Make sure to specify your overall end goal and the general design/idea and any existing progress towards that goal, not just the single specific point.

For script-related problems, see also !info haste debug. For non-scripting server trouble, see !logs.

See also !xyproblem

desert magnet
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How will the device work?

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Is it within a radius? When arrows hit it?

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Also

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!m velocity

fleet boltBOT
# desert magnet !m velocity

Sets the entity's movement velocity vector.

Object

EntityTag

Input

LocationTag

Tags

<EntityTag.velocity> Returns the movement velocity of the entity. Note: Does not accurately calcul...

desert magnet
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When higher than 0 its moving

marsh storm
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The device activates when it recognizes you're hit by a projectile and then finds arrows within a radius to push backwards towards the entity that shot them

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so its not always active, it is woken up when you're shot by a projectile

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thats a helpful tag ty

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My problem is the arrows being deflected backwards don't go towards the entity that shot them

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and I believe this is because I didn't specify the "origin:"

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but I'm unsure of how to use it correctly with the foreach command. So how do I find the entity that shot the projectile? Because the arrows origin needs to be the entities location, that way it can travel backwards properly

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            - push <[target]> speed:0.75 origin: destination:<[target].location.backward[10]> duration:1s no_rotate```
pallid daggerBOT
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@marsh storm

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