#(joshjustga) Cutscene script (I made a booboo)

36 messages · Page 1 of 1 (latest)

little sinew
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https://paste.denizenscript.com/View/111865

Started working on this, Yeah i know there is dcutscenes but I want to make my own for the practice and customizablility, Is that a word? idk

Anyway. So i got this far.. I think there is an issue where i need to figure out how to pass the player name to the task scripts? I'm unsure on how to do that.

Also i'm god damn stuck in the cutscene logic. I cant unflag myself because of the 'on command' event i wrote
I tried unflagging from console with 'ex flag joshjustgames cutscene:!' but it's not happy.

Tldr, Help ❤️

worthy steepleBOT
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(joshjustga) Cutscene script (I made a booboo)

worthy steepleBOT
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little sinew
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Oh relogging actually ran the on player joins.. when ran exitcutscene, which unflagged me, so that works!

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So when i start the cutscene. I cannot run commands which means I am being flagged. but it doesn't seem to adjust the gamemode or exit the cutscene after 5s?

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03.07 02:08:01 [Server] INFO ERROR in script 'cutscenehandler' in queue 'CUTSCENEHANDLER_153977_BreadcrumbFootball' while executing command 'IF' in file 'scripts/cutscene/main.dsc' on line '60'!
03.07 02:08:01 [Server] INFO Error Message: Missing player for player tag. ... Enable debug on the script for more information.
03.07 02:08:01 [Server] INFO Additional Error Info: Tag-base 'player' returned null.
03.07 02:08:01 [Server] INFO Additional Error Info: Tag <player.has_flag[cutscene]> is invalid!
03.07 02:08:01 [Server] INFO Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.has_flag[cutscene]' for tag <player.has_flag[cutscene]>!
03.07 02:08:01 [Server] INFO Additional Error Info: Almost matched but failed (missing [context] parameter?): player
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Yeah i thought so

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Wait...

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Yeah no im confused.

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dropping nulls on seemed to have fixed that

neon vector
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!t server.match_player

whole lichenBOT
little sinew
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Legend! Not sure why the nulls caused that but it seems to all work now

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Now i'm upto getting the camera to stop moving completely

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I believe i need to make them spectate an entity?

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- adjust <player> spectate:<player>
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Little confused, do i need to spawn an invisible entity where i want them to look?

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I assume i'll have to mount them to something also so they cannot move physically themself

opaque portalBOT
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Resolved

Thread closed as resolved.

opaque portalBOT
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Thread Reopened

Thread was manually reopened by @dark quiver.

zealous ledge
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you cannot issue a flag based on the player's name. You are not giving the flag to the name, but to the uuid of the player. To execute your ex command, you must use

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/ex <server.match_player[nick]> cutscene:!

teal tapir
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That person isn't even in the Discord anymore

zealous ledge
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I didn't open it..

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I just saw that it had opened and decided that the user still had

zealous ledge
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что ты хочешь сделать
What do you want to do

rapid mason
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Please start a new thread if you need support, dont use someone elses