#(zenithsociu) How to open default gui anvil, smithing_table...
23 messages · Page 1 of 1 (latest)
So you're trying to open a normal, usable anvil GUI, as if the player clicked an anvil?
That's right, I want players to be assigned jobs, so that players can actively interact with each other. Open a gui with default functions.
(zenithsociu) How to open default gui anvil, smithing_table...
inventory open d:generic[holder=anvil]
though i dont know about smithing table or newer inventories, these are the only inventory types i found
ANVIL, BREWING, CHEST, DISPENSER, ENCHANTING, ENDER_CHEST, HOPPER, WORKBENCH
I succeeded already, thank you
you can use <inventorytag.inventory_type> to check the inventory type then just open a generic inventory with that holder
If this is resolved then
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@rigid turtle
Wait a minute, I have 2 more questions:
- How to disable player right clicking on anvil block
- How to open crafting table (I tried
inventory open d:crafting[holder=crafting_table]failure)
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
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@rigid turtle
./resolved
Has your issue been resolved, or your question been answered?
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@rigid turtle
For job blocks. I can open its gui
- inventory open d:generic[holder=blast_furnace]
#or
- inventory open d:blast_furnace
But I can't use its vanilla function.
Is there a way to use vanilla function when opening job blocks:
- Blast Furnace
- Brewing Stand
- Cartography Table
- Grindstone
- Loom
- Smithing Table
- Smoker
- Stonecutter
#1125861457205149760 generally you can just use the same thread as it's the same issue, but in this case since Discord broke on this thread can stick with the new one
Has your issue been resolved, or your question been answered?
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@rigid turtle