#(daxz_) making a kill camera
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(daxz_) making a kill camera
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<@&525394568410038282>
so basically when the player dies
game shows how they died from the person who killed them's pov
you have to build a match tracker
every tick record information about what happened
replay a chunk of that information to the player when they die
wouldnt that be hella resource intensive
i mean each match would be like 10 players, tracking data for each player every tick would be crazy
you think so? the server tracks thousands of chunks, entities, players, etc every tick. we are talking adding 10 locations + rarely some interactions on top of it.
you have to track the play to do the replay, after all
hence the "re"
ahhh