#(cookiebloc) The command "switch" cannot be used with a suspended clock

43 messages · Page 1 of 1 (latest)

tacit shoal
tiny muralBOT
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(cookiebloc) The command "switch" cannot be used with a suspended clock

tiny muralBOT
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late saffron
tacit shoal
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I'm sorry, I used a mechanical translator

late saffron
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Can just post a screenshot of the block you're using it on if you're having trouble with translating

tacit shoal
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I mean, the clock hanging from the block

late saffron
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Also a

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!debug

blissful sealBOT
# late saffron !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

tacit shoal
simple aspen
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That's a bell

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I think you want <player.cursor_on> here

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<player.location> might not return the correct block

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!t player.cursor_on

blissful sealBOT
# simple aspen !t player.cursor_on

Returns the location of the block the entity is looking at.
Optionally, specify a maximum range to find the location from (defaults to 200).
This uses logic equivalent to !tag LocationTag.precise_cursor_on_block[(range)].
Note that this will return null if there is no block in range.
This uses all blocks, ie it includes passable blocks like tall-grass and water. Use !tag EntityTag.cursor_on_solid to exclude passable blocks.
Equivalent to <EntityTag.eye_location.ray_trace[return=block;fluids=true;nonsolids=true]>

Group

location

Returns

LocationTag

tacit shoal
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it still doesn't work

unborn echo
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The switch command isn’t a one off thing, you need more information on what you’re matching

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!c switch u

blissful sealBOT
# unborn echo !c switch u
Group

world

Syntax

switch [<location>|...] (state:{toggle}/on/off) (duration:<value>) (no_physics)

Short Description

Switches state of the block.

At the player's location, switch the state of the block to on, no matter what state it was in before.
- switch <player.location> state:on
Opens a door that the player is looking at.
- switch <player.cursor_on> state:on
Toggle a block at the player's foot location.
- switch <player.location>
unborn echo
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Oh

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Oh

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Oh

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Nevermind

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I’m silly today

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I’m thinking of choose

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Sorry 😓

late saffron
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Can replicate

spice pollenBOT
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Changed to Bug

Thread is now a Bug thread. This indicates a core code bug that a developer must resolved, not an error message or other support topic. Please do not misuse the Bug label. Use </helpthread:1028674284870180883> to switch the thread back to a normal help thread if you are not 100% confident it is a code bug.

tacit shoal
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thank u all

late saffron
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This should be fixed ref #commit-log message

spice pollenBOT
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@tacit shoal