#(piss_slurper) Right-Click Instead of Time
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core
zap (<script>) [<step>] (<duration>)
Changes the current interact script step.
Changes the current interact script step for the linked player.
The step name input should match the name of a step in the interact script.
The step name can be '*' to automatically zap to the default step.
If used inside an interact script, will default to the current interact script.
If used elsewhere, but there is a linked NPC with an assignment and interact, that NPC's interact script will be used.
For anywhere else, you must specify the script by name.
Optionally specify a duration. When...
Also that's a wild dialogue LMFAO
thank you!
so i tried
there seems to be an issue
how would i do something like
"-if tool of player is sweet berries:"
- if <player.item_in_hand>:
but where do i store the item
Store the item? do you want to take them item from them then give it back??
You can store values in flags
!c flag
core
flag [<object>|...] [<name>([<#>])](:<action>)[:<value>] (expire:<time>)
Sets or modifies a flag on any flaggable object.
The flag command sets or modifies custom data values stored on any flaggable object (the server, a player/NPC/entity, a block location, ...).
See also !language flag system.
This command supports data actions, see !language data actions.
Flags by default are added permanently (or for the lifetime of the object they're attached to).
You can optionally specify a system time the flag will expire at, using either a DurationTag or a TimeTag.
If a DurationTag is used, it will be equivalent to: <util.time_now.add[<your_duration_here>]>
Returns the MaterialTag that is the basis of the item.
EG, a stone with lore and a display name, etc. will return only "m@stone".
conversion
MaterialTag
ItemTag.material
- if <player.item_in_hand.material> matches some_material
oh ok thank you