#(piss_slurper) Right-Click Instead of Time

28 messages · Page 1 of 1 (latest)

supple galleonBOT
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(piss_slurper) Right-Click Instead of Time

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cedar belfry
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!zap

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!c zap

dim quailBOT
# cedar belfry !c zap
Group

core

Syntax

zap (<script>) [<step>] (<duration>)

Short Description

Changes the current interact script step.

Description

Changes the current interact script step for the linked player.

The step name input should match the name of a step in the interact script.
The step name can be '*' to automatically zap to the default step.

If used inside an interact script, will default to the current interact script.
If used elsewhere, but there is a linked NPC with an assignment and interact, that NPC's interact script will be used.
For anywhere else, you must specify the script by name.

Optionally specify a duration. When...

cedar belfry
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Also that's a wild dialogue LMFAO

grizzled yoke
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thank you!

grizzled yoke
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so i tried

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there seems to be an issue

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how would i do something like
"-if tool of player is sweet berries:"

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  • if <player.item_in_hand>:
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but where do i store the item

cedar belfry
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Store the item? do you want to take them item from them then give it back??

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You can store values in flags

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!c flag

dim quailBOT
# cedar belfry !c flag
Group

core

Syntax

flag [<object>|...] [<name>([<#>])](:<action>)[:<value>] (expire:<time>)

Short Description

Sets or modifies a flag on any flaggable object.

Description

The flag command sets or modifies custom data values stored on any flaggable object (the server, a player/NPC/entity, a block location, ...).
See also !language flag system.

This command supports data actions, see !language data actions.

Flags by default are added permanently (or for the lifetime of the object they're attached to).
You can optionally specify a system time the flag will expire at, using either a DurationTag or a TimeTag.
If a DurationTag is used, it will be equivalent to: <util.time_now.add[<your_duration_here>]>

cedar belfry
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as for checking the item in their hand

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!t itemtag.material

dim quailBOT
cedar belfry
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- if <player.item_in_hand.material> matches some_material

grizzled yoke
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oh ok thank you